201 lines
7.7 KiB
JavaScript
201 lines
7.7 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.methods = void 0;
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const plugin_resize_1 = require("@jimp/plugin-resize");
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const utils_1 = require("@jimp/utils");
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const core_1 = require("@jimp/core");
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const plugin_crop_1 = require("@jimp/plugin-crop");
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const zod_1 = require("zod");
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const RotateOptionsSchema = zod_1.z.union([
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zod_1.z.number(),
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zod_1.z.object({
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/** the number of degrees to rotate the image by */
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deg: zod_1.z.number(),
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/** resize mode or a boolean, if false then the width and height of the image will not be changed */
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mode: zod_1.z.union([zod_1.z.boolean(), zod_1.z.nativeEnum(plugin_resize_1.ResizeStrategy)]).optional(),
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}),
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]);
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/** function to translate the x, y coordinate to the index of the pixel in the buffer */
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function createIdxTranslationFunction(w) {
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return function (x, y) {
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return (y * w + x) << 2;
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};
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}
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/**
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* Rotates an image counter-clockwise by multiple of 90 degrees. NB: 'this' must be a Jimp object.
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*
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* This function is based on matrix rotation. Check this to get an initial idea how it works: https://stackoverflow.com/a/8664879/10561909
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*
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* @param deg the number of degrees to rotate the image by, it should be a multiple of 90
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*/
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function matrixRotate(image, deg) {
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if (Math.abs(deg) % 90 !== 0) {
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throw new Error("Unsupported matrix rotation degree");
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}
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const w = image.bitmap.width;
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const h = image.bitmap.height;
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// decide which rotation angle to use
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let angle;
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switch (deg) {
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// 90 degree & -270 degree are same
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case 90:
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case -270:
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angle = 90;
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break;
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case 180:
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case -180:
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angle = 180;
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break;
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case 270:
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case -90:
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angle = -90;
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break;
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default:
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throw new Error("Unsupported matrix rotation degree");
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}
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// After this switch block, angle will be 90, 180 or -90
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// calculate the new width and height
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const nW = angle === 180 ? w : h;
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const nH = angle === 180 ? h : w;
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const dstBuffer = Buffer.alloc(image.bitmap.data.length);
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const srcIdxFunction = createIdxTranslationFunction(w);
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const dstIdxFunction = createIdxTranslationFunction(nW);
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for (let x = 0; x < w; x++) {
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for (let y = 0; y < h; y++) {
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const srcIdx = srcIdxFunction(x, y);
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const pixelRGBA = image.bitmap.data.readUInt32BE(srcIdx);
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let dstIdx;
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switch (angle) {
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case 90:
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dstIdx = dstIdxFunction(y, w - x - 1);
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break;
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case -90:
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dstIdx = dstIdxFunction(h - y - 1, x);
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break;
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case 180:
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dstIdx = dstIdxFunction(w - x - 1, h - y - 1);
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break;
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default:
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throw new Error("Unsupported matrix rotation angle");
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}
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dstBuffer.writeUInt32BE(pixelRGBA, dstIdx);
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}
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}
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image.bitmap.data = dstBuffer;
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image.bitmap.width = nW;
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image.bitmap.height = nH;
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}
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function createTranslationFunction(deltaX, deltaY) {
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return function (x, y) {
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return {
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x: x + deltaX,
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y: y + deltaY,
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};
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};
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}
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/**
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* Rotates an image counter-clockwise by an arbitrary number of degrees. NB: 'this' must be a Jimp object.
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* @param {number} deg the number of degrees to rotate the image by
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*/
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function advancedRotate(image, deg, mode) {
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const rad = (deg * Math.PI) / 180;
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const cosine = Math.cos(rad);
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const sine = Math.sin(rad);
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// the final width and height will change if resize == true
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let w = image.bitmap.width;
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let h = image.bitmap.height;
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if (mode === true || typeof mode === "string") {
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// resize the image to it maximum dimension and blit the existing image
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// onto the center so that when it is rotated the image is kept in bounds
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// http://stackoverflow.com/questions/3231176/how-to-get-size-of-a-rotated-rectangle
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// Plus 1 border pixel to ensure to show all rotated result for some cases.
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w =
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Math.ceil(Math.abs(image.bitmap.width * cosine) +
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Math.abs(image.bitmap.height * sine)) + 1;
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h =
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Math.ceil(Math.abs(image.bitmap.width * sine) +
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Math.abs(image.bitmap.height * cosine)) + 1;
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// Ensure destination to have even size to a better result.
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if (w % 2 !== 0) {
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w++;
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}
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if (h % 2 !== 0) {
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h++;
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}
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const c = (0, utils_1.clone)(image);
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image.scan((_, __, idx) => {
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image.bitmap.data.writeUInt32BE(image.background, idx);
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});
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const max = Math.max(w, h, image.bitmap.width, image.bitmap.height);
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image = plugin_resize_1.methods.resize(image, {
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h: max,
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w: max,
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mode: mode === true ? undefined : mode,
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});
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image = (0, core_1.composite)(image, c, image.bitmap.width / 2 - c.bitmap.width / 2, image.bitmap.height / 2 - c.bitmap.height / 2);
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}
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const bW = image.bitmap.width;
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const bH = image.bitmap.height;
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const dstBuffer = Buffer.alloc(image.bitmap.data.length);
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const translate2Cartesian = createTranslationFunction(-(bW / 2), -(bH / 2));
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const translate2Screen = createTranslationFunction(bW / 2 + 0.5, bH / 2 + 0.5);
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for (let y = 1; y <= bH; y++) {
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for (let x = 1; x <= bW; x++) {
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const cartesian = translate2Cartesian(x, y);
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const source = translate2Screen(cosine * cartesian.x - sine * cartesian.y, cosine * cartesian.y + sine * cartesian.x);
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const dstIdx = (bW * (y - 1) + x - 1) << 2;
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if (source.x >= 0 && source.x < bW && source.y >= 0 && source.y < bH) {
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const srcIdx = ((bW * (source.y | 0) + source.x) | 0) << 2;
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const pixelRGBA = image.bitmap.data.readUInt32BE(srcIdx);
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dstBuffer.writeUInt32BE(pixelRGBA, dstIdx);
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}
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else {
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// reset off-image pixels
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dstBuffer.writeUInt32BE(image.background, dstIdx);
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}
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}
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}
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image.bitmap.data = dstBuffer;
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if (mode === true || typeof mode === "string") {
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// now crop the image to the final size
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const x = Math.max(bW / 2 - w / 2, 0);
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const y = Math.max(bH / 2 - h / 2, 0);
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image = plugin_crop_1.methods.crop(image, { x, y, w, h });
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}
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}
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exports.methods = {
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/**
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* Rotates the image counter-clockwise by a number of degrees. By default the width and height of the image will be resized appropriately.
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* @example
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* ```ts
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* import { Jimp } from "jimp";
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*
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* const image = await Jimp.read("test/image.png");
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*
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* image.rotate(90);
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* ```
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*/
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rotate(image, options) {
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const parsed = RotateOptionsSchema.parse(options);
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const actualOptions = typeof parsed === "number" ? { deg: parsed } : parsed;
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const { mode = true } = actualOptions;
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let { deg } = actualOptions;
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// No need to do extra rotation
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deg %= 360;
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// no rotation for 0, 360, -360, 720, -720, ...
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if (deg % 360 === 0) {
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return image;
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}
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// use matrixRotate if the angle is a multiple of 90 degrees (eg: 180 or -90) and resize is allowed or not needed.
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const matrixRotateAllowed = deg % 90 === 0 &&
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(mode || image.bitmap.width === image.bitmap.height || deg % 180 === 0);
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if (matrixRotateAllowed) {
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matrixRotate(image, deg);
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}
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else {
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advancedRotate(image, deg, mode);
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}
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return image;
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},
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};
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//# sourceMappingURL=index.js.map
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